Darkest dungeon modding tools8/26/2023 Thus means if you install more than 104 mod hero classes at one time with all DLCs enabled, the game crashes when loading.įurther experiment proves that the cap number of hero classes can be increased by changing the parameter of "max_resource_entries" in "DarkestDungeon\shared\resource_tup", but in most situation players often reach the trinket+item cap first, before they can reach the hero cap. The precise limit number of hero classes is 122 on Win7-64bit OS and game version 64839, including 15 vanilla hero classes, 3 official DLC hero classes (ShieldBreaker/Musketeer/Flagellant) and 104 mod hero classes. If you have installed more, the game crashes when loading. It occurs because the game only supports certain quantity of hero classes. ![]() The overflow of hero class is as same as that of trinkets. So I highly recommend you not to remove items, but to remove trinkets instead (or just remove some mods completely), since the items and the trinkets are actually ONE thing in this overflow. BUT be very very careful, since items are often tied to loot or something else important, and are often concerned with core designs, simply removing item definitions in the "" files might cause black screen crash. Removing either new items or new trinkets will do. The way to solve this overflow is as same as that of the trinket overflow. For the true precise way to count items the player had to fully understand the definitions of items in those "" files under the inventory folder and count them one by one, excluding those that only override vanilla items. Players may count items from fx folder or from panel icons, but it might not be very precise. But it is still difficult for common players to count how many new items that a mod has added. Through decompilation, now the precise trinket+item cap number is clear - it is 2048. The precise cap number of item overflow combined with trinket overflow is unknown. In other words, they are the SAME, they are actually ONE thing. Thus we can know that the overflow of Items shares the same computer memory space with that of trinkets. Second, remove either trinket or items will solve both the trinket overflow and the item overflow. ![]() Since there are two obvious conclusions : First, when the trinket cap is met, both new trinket and new items will cause crash. any thing that can be put into inventory but not trinkets) will cause crash too. The solution to this type of overflow is now existent - by using the unofficial "darkest.exe" fix patch made by "局外人", the trinket+item cap can be increased from 2048 to 4096.įurther experiment proves that items (supply / gem / estate etc. The only way is to uninstall or delete some trinkets if you meet this kind of CTD. The solution to this type of overflow is non-existent. The precise limit number might vary between different game versions, OSes and computer specs. We all know if there are same IDs in different mods, high priority ones will override low priority ones, and this counts as only one trinket, not two or more. The precise limit number does not include duplicate trinkets which have same IDs. Since it is very difficult to count all the new items, the precise cap number of trinkets + items is unknown for now. Thus means if you install 1877 trinkets at one time, the game crashes when loading.įurther experiment proves that items will cause the same crash as trinkets and they share space with each other, so the precise trinket cap number here is outdated and only for reference. The precise limit number of trinket is 1876 on Win7-64bit OS and game version 64839, including 490 vanilla trinkets, 46 official CC trinkets, 28 official COM trinkets, 3 musketeer trinkets, 7 shieldbreaker trinkets and 5 flagellant trinkets. ![]() The overflow of trinket occurs because the game only supports certain quantity of trinket entries.
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